![]() ![]() These presentational and gameplay issues are interwoven with grander narrative complaints too. In sum, it's a strange amalgamation of qualified actors earning their checks, poor direction, and choppy editing. The examples range from different music volumes to louder/quieter background noise. There are also plenty of bad match cuts after you've made a decision, oftentimes with subsequent audio mismatches to make them more jarring. That pretentious move got annoying by the first fifteen minutes. Iain Ross-McNamee's direction on copious close-ups of her and the supporting cast didn't have proper justification, especially compared to a Safdie Brothers film. Nicole O'Neill ( Penny Dreadful ) is a decent lead for the underdeveloped script. On net, the professional actors do what they’re able to. This psychological narrative also isn't helped by inconsistent presentation. It's clear the graphs will play into one of the four possible endings, but the context will likely be lost on you. Even during my second run, mindful of it this time, there's an ambiguity to decisions influencing acceptance, guilt, and denial metrics unless you pay fastidious attention after each event. I have to be honest: I forgot about this mechanic until the pop-up upon finishing my first playthrough. These two trackers will adjust in real-time depending on the choices made. ![]() In what seems like an acknowledgement of that, Black Clouds introduces stat tracking for both your relationship and personality status. The game too easily reveals its hand as to what's worth considering and what it'll do in spite of you. There are other offenses later on which further damage immersion like this. The option between remaining by your bed and shutting the door is made by the ghost slamming it themselves. One early case is being rudely awoken by a ghost, checking the hallway, and sprinting back to your room. This goes beyond TellTale's "James will remember that" info that oftentimes teases your choice's significance even worse, several of the binary/trinary choices given are deliberately disregarded to progress the plot. Black Clouds isn't even comfortable with you having volition. As with many TellTale adventure titles, choices are central to informing who your character ought to be. Part of why my brain's still broken from this story stems back to the gameplay's contradictory structure. After virtually no proper build-up, we're taken down a different narrative thread that confuses me to this day. As Black Clouds progresses, however, the twists and turns follow a comfortable trail until the final act's dumb subversion. There's a decent supply of breadcrumbs early on to set the stage of whether Shropshire is tormented by ghosts or if there's a grander conspiracy. I'll admit: it's a compelling premise for a psychological thriller. Could ghosts have been tormenting her friend until she gave up? Are ghosts even real? The further she goes down this rabbit hole, the stranger the truth becomes. Returning to her hometown of Shropshire isn't easy, but the troubling events surrounding the case impel her to find answers. You take on the role of Kristina, a young woman who's lost a close friend to suicide. Although this is still something the ironically-named developer Ghost Dog Films can't escape, could there be a silver lining in I Saw Black Clouds ? This frequency has revealed the genre’s potential and drawbacks for many: the modern filmmaking upgrades from 90s cult-classic Night Trap still can't escape the limited player options – effectively being disguised movies. Since 2015, it's an expectation to see a new IP from this publisher each year. The FMV adventure genre has received some tailwind since Wales Interactive became more involved in consoles. By Lee Mehr, posted on 23 April 2021 / 1,989 Views
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